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vx4-GuiLin-Gear/.svn/pristine/bb/bbe5a0bb22d521b6bcf5e9959f4844820d40203f.svn-base
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#include "DigitalInput.h"
#include "ui_digitalinput.h"
#include "MyInputMethod.h"
DigitalInput::DigitalInput(MyInputMethod *myInputMethod,QWidget *parent) :
QWidget(parent,(Qt::WindowStaysOnTopHint | Qt::FramelessWindowHint | Qt::Tool)),
ui(new Ui::DigitalInput)
{
ui->setupUi(this);
this->myInputMethod = myInputMethod;
connect(ui->Key_0,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_1,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_2,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_3,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_4,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_5,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_6,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_7,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_8,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_9,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_pluse,SIGNAL(pressed()),this,SLOT(onCharPressed()));
connect(ui->Key_backspace,SIGNAL(pressed()),this,SLOT(onKeyBackspacePressed()));
connect(ui->Key_selectAll,SIGNAL(pressed()),this,SLOT(onKeySelectAllPressed()));
connect(ui->Key_up,SIGNAL(pressed()),this,SLOT(onKeyUpPressed()));
connect(ui->Key_down,SIGNAL(pressed()),this,SLOT(onKeyDownPressed()));
}
DigitalInput::~DigitalInput()
{
delete ui;
}
void DigitalInput::onCharPressed(){
QPushButton * button = qobject_cast<QPushButton *>(sender());
QString text = button->text();
myInputMethod->sendString (text);
}
void DigitalInput::onKeyBackspacePressed(){
#ifndef Q_OS_WIN32
QWSServer::sendKeyEvent(0,Qt::Key_Backspace,Qt::NoModifier,true,false); //向系统发送键盘事件
#endif
}
void DigitalInput::onKeySelectAllPressed(){
static int init = 0;
#ifndef Q_OS_WIN32
QWSServer::sendKeyEvent(0,Qt::Key_A,Qt::ControlModifier,true,false); //向系统发送键盘事件
if(!init)
QWSServer::sendKeyEvent(0,Qt::Key_A,Qt::ControlModifier,true,false); //向系统发送键盘事件
init = 1;
#endif
}
void DigitalInput::onKeyUpPressed(){
#ifndef Q_OS_WIN32
QWSServer::sendKeyEvent(0,Qt::Key_Up,Qt::NoModifier,true,false); //向系统发送键盘事件
#endif
}
void DigitalInput::onKeyDownPressed(){
#ifndef Q_OS_WIN32
QWSServer::sendKeyEvent(0,Qt::Key_Down,Qt::NoModifier,true,false); //向系统发送键盘事件
#endif
}