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VX5_KRO_GearPump/oldProject/protocol/tcpserver.cpp
T
2026-06-29 14:54:30 +08:00

552 lines
15 KiB
C++

#include "tcpserver.h"
#include <QDebug>
#include <QDateTime>
#include <QHostAddress>
#include "LogInfo.h"
// Qt4兼容的时间戳函数
qint64 TcpServer::getCurrentTimestamp() const
{
return QDateTime::currentDateTime().toTime_t();
}
QString TcpServer::getPeerAddress(QTcpSocket *socket) const
{
if (!socket) return QString();
return socket->peerAddress().toString();
}
quint16 TcpServer::getPeerPort(QTcpSocket *socket) const
{
if (!socket) return 0;
return socket->peerPort();
}
TcpServer::TcpServer(QObject *parent)
: QObject(parent)
, m_server(new QTcpServer(this))
, m_message(this)
, m_nextThreadIndex(0)
, m_maxPendingConnections(10) //最大连接数量
, m_maxBufferSize(1024 * 1024)
, m_heartbeatInterval(30)
, m_connectionTimeout(300)
, m_workerThreadCount(2) //工作线程数量
, m_nextSocketId(1)
, m_totalReceived(0)
, m_totalSent(0)
{
// 创建心跳定时器
m_heartbeatTimer = new QTimer(this);
connect(m_heartbeatTimer, SIGNAL(timeout()), this, SLOT(slt_onHeartbeatCheck()));
// 连接服务器信号
connect(m_server, SIGNAL(newConnection()), this, SLOT(slt_onNewConnection()));
// 创建工作线程
setWorkerThreadCount(m_workerThreadCount);
}
TcpServer::~TcpServer()
{
stop();
// 停止所有ServerThread
for (int i = 0; i < m_workerThreads.size(); ++i) {
m_workerThreads[i]->stopThread();
m_workerThreads[i]->deleteLater();
}
m_workerThreads.clear();
}
// 设置工作线程数量
void TcpServer::setWorkerThreadCount(int count)
{
if (count < 1) count = 1;
if (count > 8) count = 8;
// 停止现有线程
for (int i = 0; i < m_workerThreads.size(); ++i) {
m_workerThreads[i]->stopThread();
m_workerThreads[i]->deleteLater();
}
m_workerThreads.clear();
// 创建新的ServerThread
for (int i = 0; i < count; ++i) {
ServerThread *thread = new ServerThread(this);
// 连接ServerThread信号
connect(thread, SIGNAL(taskProcessed(quint64, const QByteArray&)),
this, SLOT(slt_onTaskProcessed(quint64, const QByteArray&)));
connect(thread, SIGNAL(taskError(quint64, const QString&)),
this, SLOT(slt_onTaskError(quint64, const QString&)));
connect(thread, SIGNAL(threadStatus(const QString&)),
this, SIGNAL(sig_logMessage(const QString&)));
m_workerThreads.append(thread);
thread->start();
emit sig_logMessage(QString("ServerThread %1 已启动").arg(i + 1));
}
m_workerThreadCount = count;
m_nextThreadIndex = 0;
}
int TcpServer::workerThreadCount() const
{
return m_workerThreadCount;
}
// 获取下一个ServerThread(轮询负载均衡)
ServerThread* TcpServer::getNextWorkerThread()
{
if (m_workerThreads.isEmpty()) {
return 0;
}
ServerThread *thread = m_workerThreads[m_nextThreadIndex];
m_nextThreadIndex = (m_nextThreadIndex + 1) % m_workerThreads.size();
return thread;
}
// 分发任务到ServerThread
void TcpServer::distributeToWorkerThread(quint64 socketId, const QByteArray &data, int taskType)
{
ServerThread *thread = getNextWorkerThread();
if (thread) {
WorkTask task(socketId, data, taskType);
thread->addTask(task);
}
}
// ServerThread处理完成回调
void TcpServer::slt_onTaskProcessed(quint64 socketId, const QByteArray &processedData)
{
if (!validateSocket(socketId)) {
emit sig_logMessage(QString("处理完成但客户端 %1 已断开").arg(socketId), 1);
return;
}
// 打包并发送处理后的数据
QByteArray frame = m_message.pack(processedData);
if (!frame.isEmpty()) {
QTcpSocket *socket = m_clientMap[socketId];
socket->write(frame);
m_totalSent += frame.size();
if (m_clientInfoMap.contains(socketId)) {
m_clientInfoMap[socketId].totalSent += frame.size();
}
}
}
// ServerThread错误回调
void TcpServer::slt_onTaskError(quint64 socketId, const QString &error)
{
emit sig_logMessage(QString("ServerThread处理错误 - SocketID:%1, 错误:%2").arg(socketId).arg(error), 2);
}
// 启动服务器
bool TcpServer::start(quint16 port, const QHostAddress &address)
{
if (m_server->isListening()) {
emit sig_logMessage("服务器已经在运行中");
return true;
}
m_server->setMaxPendingConnections(m_maxPendingConnections);
if (!m_server->listen(address, port)) {
QString error = QString("服务器启动失败: %1").arg(m_server->errorString());
emit sig_serverError(error);
emit sig_logMessage(error, 2);
return false;
}
if (m_heartbeatInterval > 0) {
m_heartbeatTimer->start(m_heartbeatInterval * 1000);
}
emit sig_serverStarted(m_server->serverPort());
emit sig_logMessage(QString("服务器启动成功 - 端口:%1, ServerThread数:%2")
.arg(m_server->serverPort())
.arg(m_workerThreadCount));
return true;
}
// 停止服务器
void TcpServer::stop()
{
// 1. 停止心跳定时器
if (m_heartbeatTimer->isActive()) {
m_heartbeatTimer->stop();
}
// 2. 停止接受新连接
m_server->close();
// 3. 断开所有客户端连接
QList<quint64> clientIds = m_clientMap.keys();
for (int i = 0; i < clientIds.size(); ++i) {
cleanupClient(clientIds[i], "服务器关闭");
}
// 4. 停止所有工作线程
for (int i = 0; i < m_workerThreads.size(); ++i) {
if (m_workerThreads[i]->isRunning()) {
m_workerThreads[i]->stopThread();
m_workerThreads[i]->wait(5000); // 等待线程退出
}
}
// 5. 清空所有数据结构
m_clientMap.clear();
m_clientInfoMap.clear();
emit sig_serverStopped();
emit sig_logMessage("服务器已停止");
}
bool TcpServer::isRunning() const
{
return m_server->isListening();
}
// 发送数据到客户端
bool TcpServer::sendToClient(quint64 socketId, const QByteArray &data)
{
if (!validateSocket(socketId)) {
emit sig_logMessage(QString("发送失败: 客户端 %1 不存在").arg(socketId), 1);
return false;
}
// 通过ServerThread打包发送
// 就目前项目而言,应该用不到多线程处理
// distributeToWorkerThread(socketId, data, 1);
return true;
}
bool TcpServer::sendToAll(const QByteArray &data)
{
bool success = true;
QList<quint64> clientIds = m_clientMap.keys();
for (int i = 0; i < clientIds.size(); ++i) {
if (!sendToClient(clientIds[i], data)) {
success = false;
}
}
return success;
}
bool TcpServer::sendToAllExcept(quint64 socketId, const QByteArray &data)
{
bool success = true;
QList<quint64> clientIds = m_clientMap.keys();
for (int i = 0; i < clientIds.size(); ++i) {
if (clientIds[i] != socketId) {
if (!sendToClient(clientIds[i], data)) {
success = false;
}
}
}
return success;
}
// 新连接处理
void TcpServer::slt_onNewConnection()
{
while (m_server->hasPendingConnections()) {
QTcpSocket *socket = m_server->nextPendingConnection();
if (!socket) continue;
quint64 socketId = m_nextSocketId++;
setupSocket(socket);
ClientInfo info;
info.address = getPeerAddress(socket);
info.port = getPeerPort(socket);
info.socketId = socketId;
info.lastActiveTime = getCurrentTimestamp();
m_clientMap[socketId] = socket;
m_clientInfoMap[socketId] = info;
emit sig_clientConnected(socketId, info.address, info.port);
emit sig_logMessage(QString("新客户端连接 %1 - %2:%3")
.arg(socketId)
.arg(info.address)
.arg(info.port));
emitStatistics();
}
}
// 数据接收处理
void TcpServer::slt_onReadyRead()
{
QTcpSocket *socket = qobject_cast<QTcpSocket*>(sender());
if (!socket) return;
LogInfo::setRunStatusText("TCPServer onReadyRead");
// 查找SocketId
quint64 socketId = 0;
QHash<quint64, QTcpSocket*>::const_iterator it;
for (it = m_clientMap.constBegin(); it != m_clientMap.constEnd(); ++it) {
if (it.value() == socket) {
socketId = it.key();
break;
}
}
if (socketId == 0) {
emit sig_logMessage("接收到未知Socket的数据", 1);
return;
}
QByteArray newData = socket->readAll();
m_totalReceived += newData.size();
if (m_clientInfoMap.contains(socketId)) {
m_clientInfoMap[socketId].totalReceived += newData.size();
m_clientInfoMap[socketId].lastActiveTime = getCurrentTimestamp();
}
emit sig_rawDataReceived(socketId, newData);
if (!m_clientInfoMap.contains(socketId)) return;
QByteArray &buffer = m_clientInfoMap[socketId].buffer;
buffer.append(newData);
if (buffer.size() > m_maxBufferSize) {
emit sig_logMessage(QString("客户端 %1 缓冲区溢出").arg(socketId), 2);
cleanupClient(socketId, "缓冲区溢出");
return;
}
processBuffer(socketId);
}
// 处理接收缓冲区
void TcpServer::processBuffer(quint64 socketId)
{
if (!m_clientInfoMap.contains(socketId)) return;
QByteArray &buffer = m_clientInfoMap[socketId].buffer;
int totalConsumed = 0;
while (totalConsumed < buffer.size()) {
QByteArray remainingBuffer = buffer.mid(totalConsumed);
int consumed = 0;
QByteArray frame = m_message.extractFrame(remainingBuffer, consumed);
if (frame.isEmpty()) {
if (consumed > 0) {
totalConsumed += consumed;
continue;
}
break;
}
QByteArray data;
if (m_message.unpack(frame, data)) {
emit sig_dataReceived(socketId, data);
// 分发到ServerThread处理
// 就目前项目而言,应该用不到多线程处理
// distributeToWorkerThread(socketId, data, 0);
} else {
LogInfo::setRunStatusText("processBuffer:解包失败");
emit sig_logMessage(QString("客户端 %1 解包失败").arg(socketId), 1);
}
totalConsumed += consumed;
}
if (totalConsumed > 0) {
buffer.remove(0, totalConsumed);
}
}
// 客户端断开
void TcpServer::slt_onDisconnected()
{
QTcpSocket *socket = qobject_cast<QTcpSocket*>(sender());
if (!socket) return;
quint64 socketId = 0;
QHash<quint64, QTcpSocket*>::iterator it;
for (it = m_clientMap.begin(); it != m_clientMap.end(); ++it) {
if (it.value() == socket) {
socketId = it.key();
break;
}
}
if (socketId == 0) return;
cleanupClient(socketId, "客户端主动断开");
}
void TcpServer::slt_onSocketError(QAbstractSocket::SocketError socketError)
{
QTcpSocket *socket = qobject_cast<QTcpSocket*>(sender());
if (!socket) return;
quint64 socketId = 0;
QHash<quint64, QTcpSocket*>::const_iterator it;
for (it = m_clientMap.constBegin(); it != m_clientMap.constEnd(); ++it) {
if (it.value() == socket) {
socketId = it.key();
break;
}
}
if (socketId == 0) return;
QString errorMsg = socket->errorString();
emit sig_clientError(socketId, errorMsg);
emit sig_logMessage(QString("客户端 %1 错误: %2").arg(socketId).arg(errorMsg), 2);
if (socketError != QAbstractSocket::RemoteHostClosedError) {
cleanupClient(socketId, "Socket错误: " + errorMsg);
}
}
void TcpServer::slt_onHeartbeatCheck()
{
qint64 currentTime = getCurrentTimestamp();
QList<quint64> timeoutClients;
QHash<quint64, ClientInfo>::iterator it;
for (it = m_clientInfoMap.begin(); it != m_clientInfoMap.end(); ++it) {
if (currentTime - it.value().lastActiveTime > m_connectionTimeout) {
timeoutClients.append(it.key());
}
}
for (int i = 0; i < timeoutClients.size(); ++i) {
cleanupClient(timeoutClients[i], "连接超时");
}
if (!timeoutClients.isEmpty()) {
emitStatistics();
}
}
void TcpServer::setupSocket(QTcpSocket *socket)
{
socket->setSocketOption(QAbstractSocket::LowDelayOption, 1);
socket->setSocketOption(QAbstractSocket::KeepAliveOption, 1);
connect(socket, SIGNAL(readyRead()), this, SLOT(slt_onReadyRead()));
connect(socket, SIGNAL(disconnected()), this, SLOT(slt_onDisconnected()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(slt_onSocketError(QAbstractSocket::SocketError)));
}
void TcpServer::cleanupClient(quint64 socketId, const QString &reason)
{
QTcpSocket *socket = m_clientMap.value(socketId);
if (!socket) return;
emit sig_clientDisconnected(socketId, reason);
emit sig_logMessage(QString("客户端 %1 断开: %2").arg(socketId).arg(reason));
m_clientMap.remove(socketId);
m_clientInfoMap.remove(socketId);
socket->disconnectFromHost();
if (socket->state() != QAbstractSocket::UnconnectedState) {
socket->waitForDisconnected(1000);
}
socket->deleteLater();
emitStatistics();
}
void TcpServer::updateClientActivity(quint64 socketId)
{
if (m_clientInfoMap.contains(socketId)) {
m_clientInfoMap[socketId].lastActiveTime = getCurrentTimestamp();
}
}
bool TcpServer::validateSocket(quint64 socketId)
{
if (!m_clientMap.contains(socketId)) return false;
QTcpSocket *socket = m_clientMap[socketId];
return socket && socket->state() == QAbstractSocket::ConnectedState;
}
void TcpServer::emitStatistics()
{
int activeThreads = 0;
for (int i = 0; i < m_workerThreads.size(); ++i) {
if (m_workerThreads[i]->isProcessing()) {
activeThreads++;
}
}
emit sig_statisticsUpdated(m_clientMap.size(), activeThreads,
m_totalReceived, m_totalSent);
}
quint16 TcpServer::serverPort() const
{
return m_server->serverPort();
}
int TcpServer::clientCount() const
{
return m_clientMap.size();
}
QList<ClientInfo> TcpServer::getClientList() const
{
return m_clientInfoMap.values();
}
ClientInfo TcpServer::getClientInfo(quint64 socketId) const
{
return m_clientInfoMap.value(socketId);
}
void TcpServer::setMaxPendingConnections(int maxConnections)
{
m_maxPendingConnections = maxConnections;
if (m_server->isListening()) {
m_server->setMaxPendingConnections(maxConnections);
}
}
void TcpServer::setMaxBufferSize(int maxSize)
{
m_maxBufferSize = maxSize;
}
void TcpServer::setHeartbeatInterval(int seconds)
{
m_heartbeatInterval = seconds;
if (m_heartbeatTimer->isActive()) {
m_heartbeatTimer->setInterval(seconds * 1000);
}
}
void TcpServer::setConnectionTimeout(int seconds)
{
m_connectionTimeout = seconds;
}